Performance Boost
Illusion Asylum » Devlog
Hi!
This update brings many of hours into optimization work. Although the project was already running good enough on a regular PC this update will make it run a lot better than it did before and run a lot smoother on the old OUYA.
This achievement required a restructuring of the project, creating a custom vertex format and filtering the whole 3D points and textures into a system of static and dynamic vertex buffers. ...Something that reminds me of coding in OpenGL...
A shout out to Nachoz12341 and the rest of the OUYA Saviours members who gave me a few pointers on how to achieve this.
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Stay safe and have fun!
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Get Illusion Asylum
Illusion Asylum
Finding Salvation
Status | Prototype |
Author | Samuel Sousa |
Genre | Adventure, Puzzle |
Tags | Black and White, Dark, Exploration, First-Person, Low-poly, Mystery, Pixel Art, Retro, Surreal |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
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