Performance Boost


Hi! 

This update brings many of hours into optimization work. Although the project was already running good enough on a regular PC this update will make it run a lot better than it did before and run a lot smoother on the old OUYA. 

This achievement required a restructuring of the project, creating a custom vertex format and filtering the whole 3D points and textures into a system of static and dynamic vertex buffers. ...Something that reminds me of coding in OpenGL...

A shout out to Nachoz12341 and the rest of the OUYA Saviours members who gave me a few pointers on how to achieve this. 


Hit the follow button and wishlist Illusion Asylum. 
Stay safe and have fun!

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See ya!

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