Ver 0.50.0.0 - What's New? - Part 2


Hi! 

Now this is where things get interesting... 

Read along to find out more... 


Following part 1 which can be read at game's page, v. 0.5.0.0 also adds:

CHAPTER 2:

For a better progression these levels have been re ordered and 3 new levels were created. 

  • New level are 11, 18 and 19;
  • Revisions made to levels 12, 13, 13, 14, 15, 16 and 17;
  • Background and Particles have been revised to better suit the emotion being explored. 
  • These background effects have added to the Title Screen, Options and HUB when player reaches these levels;
  • Collisions with Floating Platforms have also been polished to be smoother;
  • Sprites for the Yellow Block, walls, arrows and platforms have also been revamped;
  • Several dialogs have been added throughout;
  • In the audio department this chapter receives 4 new music tracks;


CHAPTER 3:

Now this is where things get interesting. Initially the 2.5D perspective mechanic would be introduced later in game but after some thought it made a lot of sense to push it here due to the emotion this chapter is centered on. The usage of the 2.5D perspective will reveal hidden paths and allow players to pass under or over walls without the need to break them so a non destroyed wall may be useful in a following move. 

  • Just like Chapter 2, this one has gone a critical review and levels have been re ordered for better pacing;
  • A new level was created to better introduce the 2.5D perspective mechanic;
  • Several revisions were made to levels 21, 23, 25, 26, 27, 28 and 29 to better introduce non forcefully the mechanics. 
  • Background and Particles have been changed to better suit this chapter's emotion;
  • These background effects are also available on the Title Screen, Options and HUB;
  • Changing perspective to 2.5D has a new Glow effect;
  • Red Block and arrows received new sprites;


BUG FIXES:

  • Added Death Countdown in the eventual possibility of being trapped between gravity belts;
  • Blocks have better Diagonal Collision;
  • Fixed Red Block Collisions and speed;
  • Fixed Collisions after entering Portals;
  • Fixed blocks not being accounted when several entering the vortex at the same time;

And several other updates not yet available I'll cover in the next post.


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