Ver. 0.50.0.0 - Update Part 3


Hi! 


Well, I've done a lot more updates that I'll not go in depth because this body of work relates to levels not yet acessible in game. 


CHAPTER 4:

  • This chapter is where the Black and White perspective will be introduced. Will go about this mechanic on a later post. 
  • For now its has also been polished with its background  and particle effects available on the Title Screen, Options and HUB. 
  • If you managed to play some of its levels available on an earlier version, know that they been revisited 
  • Revisions have been made on levels 31, 32, 33, 34 and 35 and will be made available again on a later update. 

CHAPTER 5 & 6:

  • Background art and particles are finally in place and are also ready on Title Screen, Options and HUB;
  • I've also implemented a new mechanic not previously planned but I think may add some interesting possibilities.  

SPECIAL LEVELS:

There is one in each chapter and  they require you to collect every key in the previous 9 levels. The gameplay in these will focus on the attaching mechanics seen in the trailer. After testing, these will only have one main objective: Attach every block and proceed to the end platform. It made a lot of sense due to gameplay progression, how you get there and the constrains of keeping every puzzle on one screen. 

  • Aside from defining that, I managed to create all sprite art for all the 3 perspectives for the main blocks and end platform on this level. 

FINAL SECTION:

The games final cutscene has been implemented, still requires some polish, but it is already there. 

   

   

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